All things related to the world of Meta & Magic - guides, whitepaper, heroes, bosses, items, and more!
π Website
π¦ Twitter
πΎ Discord
β΄οΈ OpenSea
π Inu Dogemon
π Lunar Summoner
π Ethereptile
πΌ Axieom Asmodeus
π¨ Circulus Crusader
π¦ Vitalikasaur
π₯ Shrew King
β‘ Terraform Automaton
ποΈ Polybeast Queen
ποΈ Tetherbird of Resurrection
π‘οΈ How to fight
β¨ Treasures
π§ββοΈ Heroes
π Items
π Team
π Leaderboard
Every good game has a story. Hereβs ours.
Tip: Sit back, relax, and read over a PiΓ±a colada πΉ. You will find tips scattered throughout this article. These tips help you understand the game better.
We wanted to create an NFT game that was playable for everyone, would somehow give back to the community, and also didnβt live on hype. We experienced the profile pic era π, where any profile pic collection would mint out in seconds. Flippers would mass mint and sell them right before reveal, and we watch the price crash after reveal. We also lived through the gamification era π§ββοΈ that came after, where games would get immense attention, and to later see the price of the tokens crash after the hype has died.
So we thought, why donβt we create a game where none of this would happen? π€ We went about studying the trends and found that most hype on NFT collections would die within 10 weeks. We also noticed that in-game tokens are essentially pegged to the hype of the game.
Based on our findings, we will need to create a game that:
That means we would need to create a game that has an expected shelf life - thatβs interesting... Okay, so no in game tokens for us. We think we can fix that by maybe giving out real tokens in the game - you know, ETH and USDT.